Monday, October 24, 2011

Our Game is Awesome!

Yes, our game we made, it is awesome.

Mickie and I basically created a 2D platforming game, in which the goal is to collect the rest of your animation papers so that you can shoot and then turn in your final animation. I think for the most part we've fixed all the serious glitches. We've also had quite a few people play test way before we were required by the class play date.

After hearing a bit of people's feedback, it's reassuring to hear that our game is fun. I think for the most part that was at least one of our primary goals, was to make a fun game. However, as of this date, most of our aesthetics designs have not been implemented in yet. However I am glad to see that people are having fun.

Monday, October 3, 2011

Magic: The Gathering

Magic is a very fun card game, but not your typical card game. It generally does have a different way of playing which allows each player to have their own strategy with their own customizable deck. However it is not a game a person can just jump into without having their own actual decks built (or purchased.)

There are 5 different elements (mountain, swamp, island, plains, and forest) and they use the land cards once place onto the field then used to summon monsters/traps/enchantments and other various parts.

Although each element has its own type of style of play, it really depends on the way a person wants to play. This game is rather complicated compared to the other "jump in and play" games (as this game is a trading card game) it does play well once the players actually have gotten use to play.


(Sorry, I had some trouble getting this post up in order)

KINGDOM OF LOATHING WHY?!

So, the text based adventure that I played for the game day in class was Kingdom of Loathing.

And truth be told, I had played Kingdom of Loathing before, and started in 2006, (although my account got deleted due to inactivity, thus I started a new account for this assignment) and gosh darn it, I'm addicted again.

I actually really do like this game, although its main selling point is its outrageous humor, quirky dialogue, and inventive names. Although this time around I was having fun as the new way to enter the game actually was more open to new users than it had been in the past.

Although this was more of a text based MMORPG than a text based adventure with an ending, this game actually does limit play by only giving you 40 adventures a day (how you battle/heal/explore the world) and caps at 200 due to inactivity. It also allows you to eat/drink alcohol to gain adventures, but limits the amount due to drunkeness and being too full to eat more. The gameplay resembles that of turn based strategy, sort of pokemon/Dungeons of Dragon's based (more pokemon for the menu interactions)

Although the quirky dialogue and stupidly funny interactions with monsters/NPCs alone is enough to get me to come back and be spending a mass amount of adventures once again.... and there goes my life.

Also, saucorers suck!

Playing created Cardgames of Madness

Not to say that other people's card games were crazy, but the one game I played from Cody's group was CRAZY. (and by "crazy" I mean awesome)

It was a tad bit weird to play it because of the whole concept was slightly confusing. They didn't know how many players to have, or how what specifically how turns went around, but the idea was rather fun. Playing colors on cards to tap the opponent's defenses to win was an interesting concept, and I'd really hope to play the finished product when they get it back.

My game (paired with Mickie) was a rather fun one as well. We hadn't gotten the chance to actually test play and our first play through was awesome. I think the name we settled on was Four Elements, and it essentially plays like the card game Uno... with a twist of battling elemental differences. I do think we  had fun with it though. d