So, the text based adventure that I played for the game day in class was Kingdom of Loathing.
And truth be told, I had played Kingdom of Loathing before, and started in 2006, (although my account got deleted due to inactivity, thus I started a new account for this assignment) and gosh darn it, I'm addicted again.
I actually really do like this game, although its main selling point is its outrageous humor, quirky dialogue, and inventive names. Although this time around I was having fun as the new way to enter the game actually was more open to new users than it had been in the past.
Although this was more of a text based MMORPG than a text based adventure with an ending, this game actually does limit play by only giving you 40 adventures a day (how you battle/heal/explore the world) and caps at 200 due to inactivity. It also allows you to eat/drink alcohol to gain adventures, but limits the amount due to drunkeness and being too full to eat more. The gameplay resembles that of turn based strategy, sort of pokemon/Dungeons of Dragon's based (more pokemon for the menu interactions)
Although the quirky dialogue and stupidly funny interactions with monsters/NPCs alone is enough to get me to come back and be spending a mass amount of adventures once again.... and there goes my life.
Also, saucorers suck!
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